These tables provide theoretical data on the results of naval shell impacts against armor in the World War II context. Calculations were performed using FaceHard version 5. The values calculated with later versions of FaceHard may provide slightly different results. Real-world gunnery involved innumerable additional factors such as barrel erosion, premature shell detonation, quality control in manufacturing, roll motion of the target - and on and on. Consequently, these tables suffice only as a measure of probability with no pretense to absolutes. Two shells may strike under seemingly identical conditions yet produce widely disparate results.
Armor Penetration Table
Calculator of armour penetration for World of Tanks
Full Version: Armour penetration calculator. You're currently viewing a stripped down version of our content. View the full version with proper formatting. The changes to armour make it non-trivial to calculate just how much oomph your cannon needs to punch through a certain amount of it. It calculates, giving individual layer AC and health, as well as cannon AP, the effective AC of each layer, as well as the amount of kinetic damage required to penetrate each layer and also each layer including all preceding ones. I still dont fully understand how armor works, even after a year of playtime, so this is a gamechanger. No problem!
When a given attack deals damage multiple times - such as with Dancing Daggers or Stone Daggers , each instance must be considered as a separate attack. The base damage of an attack depends on both your character 's statistics, and on situational modifiers, such as attacking a target over a cliff. Height advantage effect is currently unknown, and being situational thsi page will focus on the former. The following analysis is based on level 20 characters with max basic armor and maxed attribute ranks attribute levels.
The difference between armor penetration and armor reduction is that armor reduction can reduce armor below zero and affects any source of physical damage. The effects of armor penetration, on the other hand, are ignored once the target's effective armor drops to 0, and only the source of the armor penetration deals increased damage. Lethality is a champion statistic introduced in season that is converted to flat armor penetration at a rate that increases based on your level, see formula below . All champions have 0 base armor penetration, but it can be increased with items , runes , and some champion abilities.